Hi guys,
Im sorry if I've missed information regards this but I have looked everywhere. Im trying to add a multi-tiled uv map onto a mesh in modo and for the life of me can not get vray to render the displacement map. My mesh is from zbrush. I have gone the usual modo to zbrush way exporting the low res and making displacement maps from zbrush. Its udim based. I have looked at the vray for modo online help, matched and played with settings and i get nothing. could someone please shed some light. Ive attached my zbrush export options incase I'm doing something wrong on the zbrush end. Ive added the extra geometry properties in modo etc but still no luck. Thanks for any clues or guidance dudes
Im sorry if I've missed information regards this but I have looked everywhere. Im trying to add a multi-tiled uv map onto a mesh in modo and for the life of me can not get vray to render the displacement map. My mesh is from zbrush. I have gone the usual modo to zbrush way exporting the low res and making displacement maps from zbrush. Its udim based. I have looked at the vray for modo online help, matched and played with settings and i get nothing. could someone please shed some light. Ive attached my zbrush export options incase I'm doing something wrong on the zbrush end. Ive added the extra geometry properties in modo etc but still no luck. Thanks for any clues or guidance dudes

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