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Vray for Modo Displacement Maps

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  • Vray for Modo Displacement Maps

    Hi guys,

    Im sorry if I've missed information regards this but I have looked everywhere. Im trying to add a multi-tiled uv map onto a mesh in modo and for the life of me can not get vray to render the displacement map. My mesh is from zbrush. I have gone the usual modo to zbrush way exporting the low res and making displacement maps from zbrush. Its udim based. I have looked at the vray for modo online help, matched and played with settings and i get nothing. could someone please shed some light. Ive attached my zbrush export options incase I'm doing something wrong on the zbrush end. Ive added the extra geometry properties in modo etc but still no luck. Thanks for any clues or guidance dudes Click image for larger version

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  • #2
    well i actually posted the wrong zbrush settings anyway and I have figured it out. Just incase anyone has the same issue ----

    Click image for larger version

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    Click image for larger version

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    Comment


    • #3
      Aloha Mnoloconic,

      Well done, Definitely keep posting. Zbrush+MODO+V-Ray workaround is always welcome.

      Br.Boyan
      Last edited by boyan; 07-03-2017, 01:21 AM.
      Boyan Nalchadjiiski | QA Engineer @ Chaos |
      E-mail: boyan.nalchadjiiski@chaos.com

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