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render mask (alpha from Modo) render in RGB not single B/W channel

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  • render mask (alpha from Modo) render in RGB not single B/W channel

    When I set an output somewhere in shader tree to give me an alpha for a shader group (item or material) I get a Black/white single channel output in Modo in V-Ray I get a RGB output where RGB shows the same information.
    I guess thats some V-Ray limitation thing, but its really a problem. I have about 10 mask in a render project and that causes a massive increase of file size. So instead of having about 1.5 GB for a 170 frames FullHD EXR output I get 8 GB.
    Download from Render farm is really getting a massive problem.. please fix that or give as an option here.
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