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VRay Environment Fog and Opacity Maps

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  • VRay Environment Fog and Opacity Maps

    I've been playing around with the Environment fog and have noticed that where the gizmo mesh intersects another mesh which has an alpha/opacity map, the opacity is ignored when rendering. Is there a workaround, or is this a bug?

    Click image for larger version

Name:	FogRender.jpg
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ID:	886995

    Thanks

    Ray

  • #2
    Hey Ray,

    Thank you for the feedback. Can you provide the scene file, if it is possible?

    BR. Boyan
    E-mail: boyan.nalchadjiiski@chaosgroup.com
    Boyan Nalchadjiiski | QA Engineer @ Chaos |
    E-mail: boyan.nalchadjiiski@chaos.com

    Comment


    • #3
      Hi Boyan,

      Here is a dropbox link to the scene in question.

      https://www.dropbox.com/s/o3t1wh115q...Scene.zip?dl=0

      Thx

      Ray

      Comment


      • #4
        Thank's Ray, I will check it and reply to you. Keep you informed.

        BR. Boyan
        Boyan Nalchadjiiski | QA Engineer @ Chaos |
        E-mail: boyan.nalchadjiiski@chaos.com

        Comment


        • #5
          I took a look at the scene and I am not sure whether that's a bug or some sort of sampling error.

          You have your fade out radius very high - 2km, while the fog distance is very small - 4mm, with a large step size - 1m.
          The docs suggests that the step size should be 2 to 3 times smaller than the fog distance, although this depends on any density textures you might use.
          In your case this means 1-2 mm, but even that doesn't fix the issue and is also very slow to render.

          I suggest that you reset the fade out radius to 0, and use a large fog distance, something like 1m.
          You might have to lower the fog gizmo closer to the ground.

          Here is what I got. Note that the gizmo is lowered. I am not seeing the opacity issue.

          Click image for larger version

Name:	fog_distance_and_step_size.jpg
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Size:	492.7 KB
ID:	866828

          Greetings,
          Vladimir Nedev
          Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

          Comment


          • #6
            Hi Boyan,

            Thanks for investigating the issue. I'll give it go.

            Ray

            Comment


            • #7
              Hey Ray,

              Yep, Credits are to Vladi Nedev .

              Keep posting, your feedback is important for us.

              BR. Boyan
              Boyan Nalchadjiiski | QA Engineer @ Chaos |
              E-mail: boyan.nalchadjiiski@chaos.com

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