Hi there
As I understand "Remove Base Surface" does not currently work in Vray for modo in the fur material.
I downloaded your example file scene from the modo forums here:
https://community.foundry.com/discuss/post/1035802
the base surface is hidden if you have only one environment group, but if you need two (one for hdri and one for blank colour for example) it no longer works.
In the image attached, you can see the hdri still visible through the base where it should be the green colour of the second environment.
I can work around it, by moving the whole group above the base shader, then adding a shader to the surface group and the fur group, but that seems to not be the best way of doing it.
Have overlooked a simpler way of doing this or am I doing something wrong?
Thanks
Simon
As I understand "Remove Base Surface" does not currently work in Vray for modo in the fur material.
I downloaded your example file scene from the modo forums here:
https://community.foundry.com/discuss/post/1035802
the base surface is hidden if you have only one environment group, but if you need two (one for hdri and one for blank colour for example) it no longer works.
In the image attached, you can see the hdri still visible through the base where it should be the green colour of the second environment.
I can work around it, by moving the whole group above the base shader, then adding a shader to the surface group and the fur group, but that seems to not be the best way of doing it.
Have overlooked a simpler way of doing this or am I doing something wrong?
Thanks
Simon
Comment