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bump mapping difference production and rt

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  • bump mapping difference production and rt

    Hello,

    I noticed a major difference in bump mapping in production and rt. The lower and correct image is from rt -see link-
    The object is a vray proxy and the material is a alsurface. All Bump settings from every layer inside the shader are set to 3mm. Its from the most recent nightly, I didn?t check it on a previous versions yet. I tried bump shadow and lower bump settings as well with no results

    https://www.dropbox.com/s/2ukbacynw0..._0929.JPG?dl=0

    all the best
    christian v.
    Attached Files

  • #2
    Just tried the normal Vray Material, it has the same issue

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    • #3
      Can you send me the scene ?

      Greetings,
      Vladimir Nedev
      Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

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      • #4
        Is that GPU vs CPU render (potentially with bitmap with high-frequency details) ?

        Best,
        Blago.
        V-Ray fan.
        Looking busy around GPUs ...
        RTX ON

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        • #5
          Hi Vladimir, Hello Blago,

          its CPU and yeah its a cloth bump with high frequency. I did load the problem objects into a separate scene where it strangely didn?t display the difference between production and RT. But for some reason I switched the Anti Aliasing Button on and the bump effect looked better :0) I attached a reduced version of the scene.

          https://www.dropbox.com/sh/hn5cl5nrb...d7mcnNoKa?dl=0

          Currently I have some stuff to do, but later I?ll touch the big scene and take a look if the AntiAliasing solves the problem. If not I?ll prepare it and send it over to you guys!

          Thanks a lot
          cv

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          • #6
            High-frequency textures used for bump are known to be rendered differently in V-Ray GPU. Keep in mind that V-Ray GPU is a separate engine, and although it shares the same UI and often renders close to V-Ray CPU, our goal is not to make them matching exactly and they will never render 1:1 (but often will render close). Such differences can be expected and are rather normal.
            In this case however, if you use a lower resolution version of the textures for the bump mapping, the result should be closer.

            Best,
            Blago.
            V-Ray fan.
            Looking busy around GPUs ...
            RTX ON

            Comment


            • #7
              oh my bad! With RT I mean not GPU! I mean actually the Interactive Rendering and the final Production Rendering
              So all CPU, sorry for the confusion! So maybe I try MipMapping on that one?

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