I can't seem to figure out V-Ray's shadow catcher implementation. Using Modo's standard shadow catcher object from the preset library gives a result that looks good in RT CPU, but not in a standard render. I've also tried enabling the Matte properties on the Shader which gave the same error.
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3.52 Shadow Catcher problems
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Is the image on the right a single production rendering ? It looks like it's made up of a few different region renders. Are you using distributed rendering ?
Can you attach the scene please ?
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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Here you go. Had to recreate the scene so there's minor differences but I've attached a new render for reference.
Oh, almost forgot your original question. This is a single production render, not regions, not distributed.Attached FilesLast edited by studiotribe; 06-06-2017, 06:48 AM.
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This seems to be a bug with the adaptive lights and the shadow catcher. The adaptive lights are not used in RT CPU, that's why you don't see the problem there.
As a work-around, you could disable the adaptive lights in the V-Ray Main settings, as shown in the attached screen-shot.
Greetings,
Vladimir Nedev
1 PhotoVantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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And something from me as a workaround. You can use Brute force as the secondary render engine without to change the "Light Evaluation Mode". By the way, this mimics the MODO native render solution.In the example below, I have enabled V-Ray Object Properties, Matte Surface option, and disable the Environment IS as well.
Cheers,
1 PhotoBoyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Originally posted by nickjamesgordon View PostHi Vladimir,
Also trying to setup a shadow catcher, running 901.
I seem to be missing some settings in the 'global options' panel as well... how do I get these options?
Best,
Nick
You have to install the latest release 3.52.01 from here:https://download.chaosgroup.com/
If you have a access to nightly build install the latest one from here: https://nightlies.chaosgroup.com/mai...oshi/nightlies
Cheers,
Boyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Thanks Vladimir, I thought I had already done that!
Sorry, one more question... I'm rendering out a product animation and plan on adding a white-light grey background later in after effects (to match video footage).
Currently the shadow is in the alpha channel by the look of it, how do I render it in the main FinalColourOutput?
Best,
Nick
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Originally posted by studiotribe View PostI can't seem to figure out V-Ray's shadow catcher implementation. Using Modo's standard shadow catcher object from the preset library gives a result that looks good in RT CPU, but not in a standard render. I've also tried enabling the Matte properties on the Shader which gave the same error.
1 PhotoBoyan Nalchadjiiski | QA Engineer @ Chaos |
E-mail: boyan.nalchadjiiski@chaos.com
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Originally posted by boyan View PostAnd something from me as a workaround. You can use Brute force as the secondary render engine without to change the "Light Evaluation Mode".
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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