Hi
I am having a problem when trying to set up a shadow catcher using the vray shader properties.But I am not sure if it is a vray shader properties problem or environment problem.
The problem is that the environment with "visible to camera" turned ON is reflecting in the sphere. It shouldn't, do this, it is set to be visible to the camera but not reflections.
This only happens when the FLoor shadow group is on. Thats why I think I have set it up wrong :/
I have set one environment with "visible to camera" ON, with all other environment attributes turned off.
With the second environment I have set "visible to camera" OFF.
I have set each environment to a very bright red and green to see the problem clearly.
With the Floor shadow material group turned OFF, the scene renders as expected, the green environment is not visible in the sphere.
With the Floor shadow material group turned ON the green environment reflects in the sphere, even though it should only be visible to the camera.
I have set up the attached scene as an example. I am sure I have done this before and it has worked fine, so I may have just missed something this time around.
EDIT: Sorry I cant see how to attach a file or a link
Here is the dropbox link to the file
https://dl.dropboxusercontent.com/u/...herTest001.lxo
Thanks
Simon
The two images attached are actually the same red and green when viewed in Photoshop, nit sure why they look so different when uploaded
I am having a problem when trying to set up a shadow catcher using the vray shader properties.But I am not sure if it is a vray shader properties problem or environment problem.
The problem is that the environment with "visible to camera" turned ON is reflecting in the sphere. It shouldn't, do this, it is set to be visible to the camera but not reflections.
This only happens when the FLoor shadow group is on. Thats why I think I have set it up wrong :/
I have set one environment with "visible to camera" ON, with all other environment attributes turned off.
With the second environment I have set "visible to camera" OFF.
I have set each environment to a very bright red and green to see the problem clearly.
With the Floor shadow material group turned OFF, the scene renders as expected, the green environment is not visible in the sphere.
With the Floor shadow material group turned ON the green environment reflects in the sphere, even though it should only be visible to the camera.
I have set up the attached scene as an example. I am sure I have done this before and it has worked fine, so I may have just missed something this time around.
EDIT: Sorry I cant see how to attach a file or a link

Here is the dropbox link to the file
https://dl.dropboxusercontent.com/u/...herTest001.lxo
Thanks
Simon
The two images attached are actually the same red and green when viewed in Photoshop, nit sure why they look so different when uploaded
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