UPDATE: It turns out this isn't actually a bug. There is an option in preferences > v-ray renderer > "update image map while painting".
I had this enabled to test painting fur maps with real-time feedback in RT. It creates a new copy of textures which are continuously loaded by the GPU.
Make sure you have this option disabled after you are done painting maps, to avoid further GPU memory errors.
Please try this while running GPU-Z and watching the memory usage
MODO 11.1v1 453071
V-Ray 3.52.01 27547
1. Start a new scene and add a sphere
2. Press M and give it a material
3. Press f6 to open preset browser and drag the modo assets > images > uv > checker image into your shader tree material
4. Start RT GPU
5. Toggle the image on and off in the shader tree. Make sure you wait for RT to update.
6. Keep repeating step 5 and watch the GPU memory
RESULT: Every time you toggle the image, GPU memory increases until it finally runs out
I had this enabled to test painting fur maps with real-time feedback in RT. It creates a new copy of textures which are continuously loaded by the GPU.
Make sure you have this option disabled after you are done painting maps, to avoid further GPU memory errors.
Please try this while running GPU-Z and watching the memory usage
MODO 11.1v1 453071
V-Ray 3.52.01 27547
1. Start a new scene and add a sphere
2. Press M and give it a material
3. Press f6 to open preset browser and drag the modo assets > images > uv > checker image into your shader tree material
4. Start RT GPU
5. Toggle the image on and off in the shader tree. Make sure you wait for RT to update.
6. Keep repeating step 5 and watch the GPU memory
RESULT: Every time you toggle the image, GPU memory increases until it finally runs out
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