Hi guys!
I'm working on a project of a new character and I'm trying to use the normal map generated in ZBrush (with GoZ) with the VRay Skin Material.
The problem is that comparing with the VRay Material we have less detail. On my tests I found that if we increase the Diffuse Amount on the Skin Material we can see more of the texture (but we lose a bit of the "skin look" of the shader).
Any thoughts?
Thanks!
I'm working on a project of a new character and I'm trying to use the normal map generated in ZBrush (with GoZ) with the VRay Skin Material.
The problem is that comparing with the VRay Material we have less detail. On my tests I found that if we increase the Diffuse Amount on the Skin Material we can see more of the texture (but we lose a bit of the "skin look" of the shader).
Any thoughts?
Thanks!
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