The manual states that v-ray dirt's "invert normal" option should not shade crevices, but this isn't working correctly.
https://docs.chaosgroup.com/display/...y+Dirt+Texture

https://docs.chaosgroup.com/display/...y+Dirt+Texture
"When disabled, the rays are traced outside the surface, and when enabled the rays are traced inside the surface. This means the effect can be reversed with respect to surface normals. For example, when this option is enabled, open corners (and not crevices) will be shaded with the occluded color"
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