Depending on how you created your .vrscene-files you end up with problems with the environment being flipped. Somewhere in the past I remember having the same problem with the environment, but have to search for the according thread first. Reflections and GI are correct, but the environment visible to the camera is flipped
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Save As -> .vrscene produces different results than the .vrscenes created by V-Ray -> Render with V-Ray standalone
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Save As -> .vrscene produces different results than the .vrscenes created by V-Ray -> Render with V-Ray standalone
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That can happen with RT GPU.
I plan to add a separate "Export to .vrscene" command that will let you choose the target engine (CPU or GPU).
Ideally in the future, the .vrscene files generated for CPU and GPU should be the same, but that's not how I have it implemented right now.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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