Barend discovered this problem on skype, when trying to add a label on a transparent bottle. I have put together a simplified scene and attached it.
LEFT - no label material
MIDDLE - has a label material done using a group mask
RIGHT - has a label material done using blended shaders
You can see RT CPU renders the middle one incorrectly
LEFT - no label material
MIDDLE - has a label material done using a group mask
RIGHT - has a label material done using blended shaders
You can see RT CPU renders the middle one incorrectly
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