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Curve mesh Glass(absorption distance) material issue.
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I don't think it's possible to solve this.
We don't support the Render Curve as Polygons option, so the curves are rendered as hair cylinders.
And these are supposed to be used for thin curves, something as thin or thinner than a pixel.
So maybe there is something special in the way they are intersected that prevents the absorption distance from working.
Greetings,
Vladimir Nedev
Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help
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