Ive ben experimenting with vray for the past month and have ben able to generate some awesome results. overall i am super happy with the render quality.That being said I am still very confused with vrays methods and would love some help on this project.
What is on the render now:
1. A texture from the excellent VizPAack metal shaders called "painted metal" with the "label" image added to the diffuse color Chanel (see attached)
What i need to achieve:
1. O'Duggal typeface with a white painted texture
2. a separate material for colored circle border
4. a separate material for the graphic on the circle
3. a separate material for a water drop effect
The problem:
I started using modos default methods using layered groups and separating them with group masks. As it turns out group masks Don't seem to work on some shaders that have multiple layers.
IMAGE 01 is a full render using the painted texture + image added to diffuse

IMAGE 02 is a partial render of the painted texture added to the group and using a group mask to isolate the type:

IMAGE 03: is a partial render of a duplicate painted texture group with a new mask for the circle

IMAGE_04 is a new texture group using a metal shader from Vizpack and the circle mask as a group mask. This does not work!!

Texture set up:

Is there a better way to do this? I tried vray blend material but i cant get the separate textures isolated. I just need to have multiple textures affecting different parts of the label. I will probably use 3 to 4 different textures and they all need to mask and or be manipulated separately. any help will be appreciated.
What is on the render now:
1. A texture from the excellent VizPAack metal shaders called "painted metal" with the "label" image added to the diffuse color Chanel (see attached)
What i need to achieve:
1. O'Duggal typeface with a white painted texture
2. a separate material for colored circle border
4. a separate material for the graphic on the circle
3. a separate material for a water drop effect
The problem:
I started using modos default methods using layered groups and separating them with group masks. As it turns out group masks Don't seem to work on some shaders that have multiple layers.
IMAGE 01 is a full render using the painted texture + image added to diffuse
IMAGE 02 is a partial render of the painted texture added to the group and using a group mask to isolate the type:
IMAGE 03: is a partial render of a duplicate painted texture group with a new mask for the circle
IMAGE_04 is a new texture group using a metal shader from Vizpack and the circle mask as a group mask. This does not work!!
Texture set up:
Is there a better way to do this? I tried vray blend material but i cant get the separate textures isolated. I just need to have multiple textures affecting different parts of the label. I will probably use 3 to 4 different textures and they all need to mask and or be manipulated separately. any help will be appreciated.
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