I have a problem where the Variation texture mo longer applies properly to separate mesh islands (the pebbles) in my mesh item. All works fine with Vray material until I convert to a Vray Proxy. The variation texture is still affecting the mesh, but only with the initial color value at 0% on the graph. On a side note, changing the mode of the VT to Item applies the VT in large chunks of multiple mesh islands. As seen in images 4 & 5, the two items of pebbles are not being colored differently as you might expect. and instead are using some other sort of tag to define them as "independent "items". So, in this case, where I have another heavy 3d gravel scene to render (almost 500 MB! gravel mesh), the VRAY Proxy system can not be used.
Is there are similar method using VRay Textures to control this situation? Hopefully this is just a bug.
Is there are similar method using VRay Textures to control this situation? Hopefully this is just a bug.
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