....or Weight Map Texture, as it is named on the compatibility page.
"Currently this texture works only when applied on V-Ray Proxy geometry."
Do you think a full implementation of the feature would be possible soon, maybe in a nightly build before the V-Ray Next/Modo release ?
It would be very useful to do some quick masking without having to create / save / apply bitmap mask, or to unwrap the model. ( so we would have a killer combo with the Triplanar node )
Thanks,
Pierre
"Currently this texture works only when applied on V-Ray Proxy geometry."
Do you think a full implementation of the feature would be possible soon, maybe in a nightly build before the V-Ray Next/Modo release ?
It would be very useful to do some quick masking without having to create / save / apply bitmap mask, or to unwrap the model. ( so we would have a killer combo with the Triplanar node )
Thanks,
Pierre
Comment