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V-Ray 3.30.00 for NUKE available for download

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  • V-Ray 3.30.00 for NUKE available for download

    A new service pack - V-Ray 3.3 for NUKE is available as a free update for V-Ray for NUKE customers.

    You can download it from the Nuke download section at chaosgroup.com
    and check out the documentation.



    Notable new features:
    • New VRayTranslator node with advanced Export options(export single frame or animated vrscenes ), V-Ray Standalone integration (render your scene in Standalone within Nuke, using Progressive rendering, RT, DR).
    • New VRayVRScene node that supports importing animated vrscenes, instancing, viewport preview and scene transformation.
    • Support for the new variance-based image sampler providing speed improvements along with better detection and clean-up of noise.


    New Features:
    • VRaySunSky node including Aerial perspective settings
    • VRayPhysicalCamera support in VRayCamera node - simulate real world camera effects
    • Lens distortion – stmap to VRayCamera
    • Support for VR cameras - Spherical Panorama and Cube 6x1 and side-by-side view
    • V-Ray native 3D noise texture with VRayTexNoise node
    • VrayRenderMask node to render only a specific part of the screen
    • VRayProxy visibility list for loaded geometry
    • VRayTexLayered - merge textures using various blend modes
    • VRayMtl2Sided - simulate thin surfaces like paper and plants
    • Velocity render element
    • Support Nuke textures' alpha without using VRayMtl shader
    • Instance VRay proxies with Nuke particles


    Changelog:
    • Added: Extended support for clamp in UVTile node
    • Added: Controls for texture size when using VRay RT via the VRayTranslator
    • Added: Support for multichannel and deep EXR when exporting to vrscene for rendering via VRay Standalone
    • Added: Standard image output options tab in the VRayTranslator for settings specific image format settings (compression, resolution, quality,...)
    • Added: Option to override the VRayCamera settings and transformation matrix with a NukeCamera connected on the Axis input
    • Added: Color space parameter in VRayTexBitmap with automatic selection based on image file extension
    • Added: Deep merge mode and coefficient settings to VRayRenderer
    • Added: Ground albedo color, affect environment slots selection and Aerial Perspective atmospheric effect settings in VRaySunSky node
    • Added: Quality slider in VRay Material Preview node
    • Added: VRayDirt radius texture input control
    • Added: Reload button in the VRayTexBitmap and auto-reload on image change
    • Change: VRayObjProp and VRayDisplacement have a single geo input
    • Change: Enable support for multiple objects for VRayObjProp, VRayDisplacement and VRayEnvironmentFog using Scene node
    • Fixed: VRayObjProp affects materials connected to VRayProxy
    • Fixed: VRScene export of frame sequence loaded in VRayTexBitmap
    • Fixed: VRayMtlCarPaint "coat gloss" knob changed from color to float
    • Fixed: VRayDirt bias knobs
    • Fixed: Nuke spotlight cone angle and cone penumbra angle parameters units set in degree in the user interface
    • Fixed: Issues with VRayObjProp and VRayDisplacement used in series
    • Fixed: Using negative values for scale in UVTile
    • Fixed: Gathering motion blur samples from object property nodes, not connected directly to the Scene node
    • Fixed: Export hangs when running script using post translate script from command line
    • Fixed: VRayObjProp not overriding motion blur samples
    • Fixed: Using VRMesh file without geometry and materials in frame 0
    • Fixed: Improve consistency of the VRayLights common user interface

  • #2
    Does this version support Nuke 10? I also checked out the nightlies for Vray for Nuke but so far I just see for Nuke 9

    Comment


    • #3
      The service pack was released before Nuke 10 went public (it's not like The Foundry tells us when they release...)

      We should have a version for Nuke 10 in the next couple of weeks or so.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Great Thank You guys!

        Comment

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