A new service pack - V-Ray 3.3 for NUKE is available as a free update for V-Ray for NUKE customers.
You can download it from the Nuke download section at chaosgroup.com
and check out the documentation.
Notable new features:
New Features:
Changelog:
You can download it from the Nuke download section at chaosgroup.com
and check out the documentation.
Notable new features:
- New VRayTranslator node with advanced Export options(export single frame or animated vrscenes ), V-Ray Standalone integration (render your scene in Standalone within Nuke, using Progressive rendering, RT, DR).
- New VRayVRScene node that supports importing animated vrscenes, instancing, viewport preview and scene transformation.
- Support for the new variance-based image sampler providing speed improvements along with better detection and clean-up of noise.
New Features:
- VRaySunSky node including Aerial perspective settings
- VRayPhysicalCamera support in VRayCamera node - simulate real world camera effects
- Lens distortion – stmap to VRayCamera
- Support for VR cameras - Spherical Panorama and Cube 6x1 and side-by-side view
- V-Ray native 3D noise texture with VRayTexNoise node
- VrayRenderMask node to render only a specific part of the screen
- VRayProxy visibility list for loaded geometry
- VRayTexLayered - merge textures using various blend modes
- VRayMtl2Sided - simulate thin surfaces like paper and plants
- Velocity render element
- Support Nuke textures' alpha without using VRayMtl shader
- Instance VRay proxies with Nuke particles
Changelog:
- Added: Extended support for clamp in UVTile node
- Added: Controls for texture size when using VRay RT via the VRayTranslator
- Added: Support for multichannel and deep EXR when exporting to vrscene for rendering via VRay Standalone
- Added: Standard image output options tab in the VRayTranslator for settings specific image format settings (compression, resolution, quality,...)
- Added: Option to override the VRayCamera settings and transformation matrix with a NukeCamera connected on the Axis input
- Added: Color space parameter in VRayTexBitmap with automatic selection based on image file extension
- Added: Deep merge mode and coefficient settings to VRayRenderer
- Added: Ground albedo color, affect environment slots selection and Aerial Perspective atmospheric effect settings in VRaySunSky node
- Added: Quality slider in VRay Material Preview node
- Added: VRayDirt radius texture input control
- Added: Reload button in the VRayTexBitmap and auto-reload on image change
- Change: VRayObjProp and VRayDisplacement have a single geo input
- Change: Enable support for multiple objects for VRayObjProp, VRayDisplacement and VRayEnvironmentFog using Scene node
- Fixed: VRayObjProp affects materials connected to VRayProxy
- Fixed: VRScene export of frame sequence loaded in VRayTexBitmap
- Fixed: VRayMtlCarPaint "coat gloss" knob changed from color to float
- Fixed: VRayDirt bias knobs
- Fixed: Nuke spotlight cone angle and cone penumbra angle parameters units set in degree in the user interface
- Fixed: Issues with VRayObjProp and VRayDisplacement used in series
- Fixed: Using negative values for scale in UVTile
- Fixed: Gathering motion blur samples from object property nodes, not connected directly to the Scene node
- Fixed: Export hangs when running script using post translate script from command line
- Fixed: VRayObjProp not overriding motion blur samples
- Fixed: Using VRMesh file without geometry and materials in frame 0
- Fixed: Improve consistency of the VRayLights common user interface
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