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V-Ray 3.50.00 for NUKE available for download

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  • V-Ray 3.50.00 for NUKE available for download

    A new service pack - V-Ray 3.50 for NUKE is available as a free update for V-Ray for NUKE customers.

    You can download it from the Nuke download section at chaosgroup.com
    and check out the documentation.

    https://youtu.be/J6J3rqcycbg


    Notable new features:
    • Volume Grid - Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
    • Deep Rendering - Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
    • V-Ray Denoiser - Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
    • Light Cache GI - Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
    • Improved Render Elements - Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
    • V-Ray Triplanar texture - Apply seamless textures to complex objects without UVs.
    • V-Ray Falloff texture - Control an object's shading effects in relation to the camera. Use NUKE Curves for even more control.
    • V-Ray Clipper - Create quick sections and cutaways at render time using a clipping plane or mesh object.
    • V-Ray Spot Light - Create spotlights with textured projections, barn door controls and soft shadows.



    Here is the changelog:

    3.50.00
    ================================================== ==

    [New Feature]
    (*) V-Ray Denoiser for Nuke
    (*) Support for Light Cache
    (*) Implement Material Presets
    (*) Online Licensing
    (*) Support for Projection Occlusion
    (*) Add Adaptive Lights option to VRayRenderer
    (*) Support for Nuke 10.5
    (*) Add Anti-Aliasing Filters to VRayRenderer
    (*) Add Denoiser Render element
    (*) Streamline VRayMtlBlend
    (*) System unit metric user selection
    (*) Support for VRayFalloff texture
    (*) Support for VRayPlane
    (*) Support for TriPlanar Texture
    (*) Add VRayVolumeGrid node
    (*) Support for VRayDenoiser
    (*) Implement VRaySpotlight
    (*) Add VRayClipper node

    [Improvement]
    (*) Simplify VRaySamplerInfo
    (*) Add Glossy Fresnel option to VRayMTL
    (*) Cache Render elements with a single render
    (*) Support Deep volumetrics rendering
    (*) Improve texture tiling strategy
    (*) Change the output of utility passes to XYZ
    (*) Add texture input for Anisotropy Rotation of VRayMtl
    (*) VRayRenderMask node supports by "Objects" render mask mode using Geo input
    (*) Add shadowRadius parameter to VRaySpotLight UI
    (*) Export ZDepth render element as the native nuke channel 'depth'

    [Bug]
    (*) Fix adding Yeti plugins Path
    (*) Dynamic inputs of the Materials are not working correctly
    (*) VRayMtl makes object invisible in the viewport
    (*) Exception when zooming with Material Preview and HDR
    (*) VRayTex nodes makes object invisible in viewport
    (*) Project3D with imported Alembic Camera hangs Nuke
    (*) Nuke randomly hangs when using Project 3D node
    (*) Object ID Render Element is not rendering
    (*) Deep output render is offset when using overscan
    (*) Closing VRayMtlSSS resets changed settings
    (*) VRayCamera causes Nuke to constantly re-evaluate the DAG tree in a specific scene setup
    (*) Overscan region is not rendered but extended with the edge pixel
    (*) Nuke hangs during scene export with Alembic camera set as axis input for VRayCamera
    (*) Translator won't find the path to VRay Standalone by default
    (*) Velocity RE breaks the render with Motion Blur off
    (*) Render Elements aren't named correctly when rendering in Standalone
    (*) Common texture used by multiple uvtiles does not work
    (*) VRayMtlSSS Presets do not update the associated color knobs
    (*) Exception when connecting Renderer's Camera input to Light
    (*) Allow negative colors to be used with TexBitmap
    (*) FrameHold doesn't affect Render Camera
    (*) Animated SphereLight won't export correctly in vrscene
    (*) V-Ray Physical camera Vertical lens shift parameter doesn't work
    (*) VRay ignores Preserve Bounding Box of Reformat Node
    (*) VRay won't respect frame holds on Projection Animated Cameras
    (*) VRayEnvFog is not working with VRaySunSky
    (*) Crash with SamplerInfo and ExtraTex
    Last edited by georgi.zhekov; 27-03-2017, 09:27 AM.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos
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