A new service pack - V-Ray 3.50 for NUKE is available as a free update for V-Ray for NUKE customers.
You can download it from the Nuke download section at chaosgroup.com
and check out the documentation.
https://youtu.be/J6J3rqcycbg
Notable new features:
Here is the changelog:
3.50.00
================================================== ==
[New Feature]
(*) V-Ray Denoiser for Nuke
(*) Support for Light Cache
(*) Implement Material Presets
(*) Online Licensing
(*) Support for Projection Occlusion
(*) Add Adaptive Lights option to VRayRenderer
(*) Support for Nuke 10.5
(*) Add Anti-Aliasing Filters to VRayRenderer
(*) Add Denoiser Render element
(*) Streamline VRayMtlBlend
(*) System unit metric user selection
(*) Support for VRayFalloff texture
(*) Support for VRayPlane
(*) Support for TriPlanar Texture
(*) Add VRayVolumeGrid node
(*) Support for VRayDenoiser
(*) Implement VRaySpotlight
(*) Add VRayClipper node
[Improvement]
(*) Simplify VRaySamplerInfo
(*) Add Glossy Fresnel option to VRayMTL
(*) Cache Render elements with a single render
(*) Support Deep volumetrics rendering
(*) Improve texture tiling strategy
(*) Change the output of utility passes to XYZ
(*) Add texture input for Anisotropy Rotation of VRayMtl
(*) VRayRenderMask node supports by "Objects" render mask mode using Geo input
(*) Add shadowRadius parameter to VRaySpotLight UI
(*) Export ZDepth render element as the native nuke channel 'depth'
[Bug]
(*) Fix adding Yeti plugins Path
(*) Dynamic inputs of the Materials are not working correctly
(*) VRayMtl makes object invisible in the viewport
(*) Exception when zooming with Material Preview and HDR
(*) VRayTex nodes makes object invisible in viewport
(*) Project3D with imported Alembic Camera hangs Nuke
(*) Nuke randomly hangs when using Project 3D node
(*) Object ID Render Element is not rendering
(*) Deep output render is offset when using overscan
(*) Closing VRayMtlSSS resets changed settings
(*) VRayCamera causes Nuke to constantly re-evaluate the DAG tree in a specific scene setup
(*) Overscan region is not rendered but extended with the edge pixel
(*) Nuke hangs during scene export with Alembic camera set as axis input for VRayCamera
(*) Translator won't find the path to VRay Standalone by default
(*) Velocity RE breaks the render with Motion Blur off
(*) Render Elements aren't named correctly when rendering in Standalone
(*) Common texture used by multiple uvtiles does not work
(*) VRayMtlSSS Presets do not update the associated color knobs
(*) Exception when connecting Renderer's Camera input to Light
(*) Allow negative colors to be used with TexBitmap
(*) FrameHold doesn't affect Render Camera
(*) Animated SphereLight won't export correctly in vrscene
(*) V-Ray Physical camera Vertical lens shift parameter doesn't work
(*) VRay ignores Preserve Bounding Box of Reformat Node
(*) VRay won't respect frame holds on Projection Animated Cameras
(*) VRayEnvFog is not working with VRaySunSky
(*) Crash with SamplerInfo and ExtraTex
You can download it from the Nuke download section at chaosgroup.com
and check out the documentation.
https://youtu.be/J6J3rqcycbg
Notable new features:
- Volume Grid - Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
- Deep Rendering - Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
- V-Ray Denoiser - Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
- Light Cache GI - Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
- Improved Render Elements - Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
- V-Ray Triplanar texture - Apply seamless textures to complex objects without UVs.
- V-Ray Falloff texture - Control an object's shading effects in relation to the camera. Use NUKE Curves for even more control.
- V-Ray Clipper - Create quick sections and cutaways at render time using a clipping plane or mesh object.
- V-Ray Spot Light - Create spotlights with textured projections, barn door controls and soft shadows.
Here is the changelog:
3.50.00
================================================== ==
[New Feature]
(*) V-Ray Denoiser for Nuke
(*) Support for Light Cache
(*) Implement Material Presets
(*) Online Licensing
(*) Support for Projection Occlusion
(*) Add Adaptive Lights option to VRayRenderer
(*) Support for Nuke 10.5
(*) Add Anti-Aliasing Filters to VRayRenderer
(*) Add Denoiser Render element
(*) Streamline VRayMtlBlend
(*) System unit metric user selection
(*) Support for VRayFalloff texture
(*) Support for VRayPlane
(*) Support for TriPlanar Texture
(*) Add VRayVolumeGrid node
(*) Support for VRayDenoiser
(*) Implement VRaySpotlight
(*) Add VRayClipper node
[Improvement]
(*) Simplify VRaySamplerInfo
(*) Add Glossy Fresnel option to VRayMTL
(*) Cache Render elements with a single render
(*) Support Deep volumetrics rendering
(*) Improve texture tiling strategy
(*) Change the output of utility passes to XYZ
(*) Add texture input for Anisotropy Rotation of VRayMtl
(*) VRayRenderMask node supports by "Objects" render mask mode using Geo input
(*) Add shadowRadius parameter to VRaySpotLight UI
(*) Export ZDepth render element as the native nuke channel 'depth'
[Bug]
(*) Fix adding Yeti plugins Path
(*) Dynamic inputs of the Materials are not working correctly
(*) VRayMtl makes object invisible in the viewport
(*) Exception when zooming with Material Preview and HDR
(*) VRayTex nodes makes object invisible in viewport
(*) Project3D with imported Alembic Camera hangs Nuke
(*) Nuke randomly hangs when using Project 3D node
(*) Object ID Render Element is not rendering
(*) Deep output render is offset when using overscan
(*) Closing VRayMtlSSS resets changed settings
(*) VRayCamera causes Nuke to constantly re-evaluate the DAG tree in a specific scene setup
(*) Overscan region is not rendered but extended with the edge pixel
(*) Nuke hangs during scene export with Alembic camera set as axis input for VRayCamera
(*) Translator won't find the path to VRay Standalone by default
(*) Velocity RE breaks the render with Motion Blur off
(*) Render Elements aren't named correctly when rendering in Standalone
(*) Common texture used by multiple uvtiles does not work
(*) VRayMtlSSS Presets do not update the associated color knobs
(*) Exception when connecting Renderer's Camera input to Light
(*) Allow negative colors to be used with TexBitmap
(*) FrameHold doesn't affect Render Camera
(*) Animated SphereLight won't export correctly in vrscene
(*) V-Ray Physical camera Vertical lens shift parameter doesn't work
(*) VRay ignores Preserve Bounding Box of Reformat Node
(*) VRay won't respect frame holds on Projection Animated Cameras
(*) VRayEnvFog is not working with VRaySunSky
(*) Crash with SamplerInfo and ExtraTex