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Projection card opacity issue Vray for Nuke

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  • Projection card opacity issue Vray for Nuke

    Hi All,

    We have the following issue with opacity when I am projecting a texture (exr file with alpha) on the card, using a camera projection then out of the projection is rendered red. It is working fine if I use only the texture to project. Since I add Retime or Premult the issue shows.

    Anyone experience the same issue?

    Scene: Vray_Nuke_Error.zip

  • #2
    Hello,

    Indeed this is not working correctly and I will log it in our bug tracking system.

    As a workaround you could bake the texture by using a Write node after the Premult and load the rendered texture as an input for the Projection.

    Thank you,
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Hi Georgi,

      This is exatly what we did as a temporary solution. looking forward for the fixed release.

      Thanks,

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