Hi,
I have a sphere inside a box to test some light bouncing. I assumed that I have to invert the normals in that case to make the box a room (everything is inside, including the camera).
However, this breaks the render.
I appreciate that with the material being two-sided I don't have to flip the normals, but it shouldn't break, right?!
It feels like Nuke's Normals node is not doing what VRay expects, so maybe it's a problem on Foundry's side?!
Attached is an example.
Cheers,
frank
I have a sphere inside a box to test some light bouncing. I assumed that I have to invert the normals in that case to make the box a room (everything is inside, including the camera).
However, this breaks the render.
I appreciate that with the material being two-sided I don't have to flip the normals, but it shouldn't break, right?!
It feels like Nuke's Normals node is not doing what VRay expects, so maybe it's a problem on Foundry's side?!
Attached is an example.
Cheers,
frank
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