I am using a bunch of vrayscenegeometry nodes with material overrides attach to render a scene. The issue that i am having is that for no reason I can see different nodes have their "filtering" drop out. So on frame 1, the selectedrop down for "hair_meshShape" will work, but on the next frame it will not - when rendering in sequence.
Ive tried rendering each vrscene frame separately, and combining them all without any luck.
Is there a more efficient way to select geometry in the vr scene and apply the material overrides?
Ive tried rendering each vrscene frame separately, and combining them all without any luck.
Is there a more efficient way to select geometry in the vr scene and apply the material overrides?
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