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Opacity Shape shadow is not been cast! and work around

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  • Opacity Shape shadow is not been cast! and work around

    So if you been using v-ray nuke lately and tried to render some trees or added a Roto shape to a card to cast a very specific shadow you may have noticed that the shadow is not piking up the Alpha feed in to the opacity map!

    this is a bug! sorry.

    If this is a show stopper for you and you reeeeeellllly need that shadow there is a way! its a crazy hack but it works!

    instead of plugging in your alpha to the opacity input in the vraymtl node. enable refraction! (ye not kidding ) and set IOR to 1 and enable the tick box Effect shadow.

    this will give you the same effect.

    Happy Lomping (lighting - comping)
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