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Nnuke's MergeMat node yields wrong results

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  • Nnuke's MergeMat node yields wrong results

    Hi,

    Nuke's MergeMat node does not seem to be supported by VRay, is that correct?
    Attached is an example script that shows the issue. Each individual Project3D node renders as expected, but when combining them via the MergeMat node the result is incorrect.
    Is there a workaround?

    Thanks,
    frank
    Attached Files

  • #2
    Sorry, I just woke up to the stupidity of this post. Obviously I need to use VRayMtlBlend instead of Nuke's MergeMat.

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