hey guys, I'm going to male some bite size v nuke tutorials soon, any particular request people have about v nuke they want me to cover?
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Originally posted by levisfaustus View PostFor me is interesting tutorial about how you could import vrscene and match camera in nuke? (if camera should be inside vrscene interior, scene is more then 2m. poly)
the camera is easy. simpley export the camra as a FBX or ABC file form MAX, Maya, Modo, Houdini...... as for katakana im not sure i can find out if you need to know. (you cant read cameras from VRscene )
i kinda cover vrscene here (https://vimeo.com/161544187) 12 min in.
as for dealing with high poly. try turning the scene to VRmesh and use vrproxy in the vrscene. ( https://docs.chaosgroup.com/display/...+%7C+VRayProxy )
best recommendation i can give is to split the mesh and mtl from the lights. so you don't have to re export the scene if the lighting changes. (https://docs.chaosgroup.com/display/...Scene+Exporter)
ill make a short video later this week to cover the basics from maya. if still needed?
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