Hi all,
I'm just starting a new project and will need to render simple geometry underneath a silken surface which is backlit in such a way that you can see the shadow/silhouette on the other side.
think shadow puppet theatre.
what is the best shader approach here? I can't get seem to figure it out and I thought it was gonna be easy.
Cheers,
frank
I'm just starting a new project and will need to render simple geometry underneath a silken surface which is backlit in such a way that you can see the shadow/silhouette on the other side.
think shadow puppet theatre.
what is the best shader approach here? I can't get seem to figure it out and I thought it was gonna be easy.
Cheers,
frank
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