Hi,
so I have been trying to always pre-render my comp branches and convert them to tiled exrs, then reading the latter into a VRayTexBitmap node before using it as a texture for VRay.
I am wondering though if it's detrimental to render times to use, say, a simple Transform node between the VRayTexBitmap node and the material, or simple Grade node?
In a nutshell, is there any information that will help judge when it's fine to do a quick "live" adjustment on a texture with standard Nuke nodes and when one should start pre-rendering again?
Any tips would be great to know on this level or is it as simple as "never, ever use anything but a VRayTexBitmap node as a texture input"?
Cheers,
frank
so I have been trying to always pre-render my comp branches and convert them to tiled exrs, then reading the latter into a VRayTexBitmap node before using it as a texture for VRay.
I am wondering though if it's detrimental to render times to use, say, a simple Transform node between the VRayTexBitmap node and the material, or simple Grade node?
In a nutshell, is there any information that will help judge when it's fine to do a quick "live" adjustment on a texture with standard Nuke nodes and when one should start pre-rendering again?
Any tips would be great to know on this level or is it as simple as "never, ever use anything but a VRayTexBitmap node as a texture input"?
Cheers,
frank
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