Placed some cosmos content to try them out in a render. The rendering looks just like I would expect, but when I load up vray vision, the scaling is huge but flattened.
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Cosmos Content Scaling issue in Vray Vision
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Hi cnd7jones ,
We're aware of the issue and have been working on a fix. By chance, have you rotated those assets using the Objects tab rotation?
Best,
AnaAna Lyubenova
Product Manager
www.chaos.com
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Ah much better! Ok now, next question....any chance at some point we can get a button that enables more of a high quality lighting solution? As you can see, while the geometry and textures are represented accurately, the image is lacking all lighting information.1 Photo
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So it is supposed to contain artificial lights, am I getting it correctly? Have you enabled those lights from the respective button on the V-Ray toolbar? (there is a button for enabling artificial lights)
And another question - have you enabled automatic EV in Vision itself?Ana Lyubenova
Product Manager
www.chaos.com
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Yep you got it sorry....Yeah, have both Artificial and Vray Sun enabled. if i turn off exterior lighting and just leave on the interior it's starting to look correct just no bounce lighting. and yes autoexposure is turned on. i thought if i turned down the multiplier on HDR/Sun it would work but not doing anything.
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Well, I made a simple test using Revit's basic sample project with a light and an hdr from Cosmos. I tried with both Sun and Dome light, with reduced intensity. In Vision, besides that the EV is set to auto, I also adjusted the exposure compensation parameter which can be found under the settings menu.
Both examples are attached. Oh, and I also adjusted the environment light position in Vision (by holding the Ctrl key plus moving the mouse left-right/up-down with its left button pressed).
So, I assume there could be something in your scene that hasn't been setup yet. (May be you can send it over for a quick look at ana.lyubenova@chaosgroup.com)Ana Lyubenova
Product Manager
www.chaos.com
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