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360 VR Camera generate white lines at the edges of the cube projection

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  • 360 VR Camera generate white lines at the edges of the cube projection

    Is there a way to avoid the white lines that one can see in VR setting (oculus or google cardboard) ?
    (it is the same problem with 3dsmax, btw)

  • #2
    Does the problem go away if you turn OFF the Image filter in 3ds max?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      It should be the image filter, turn it off and will be fine

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      • #4
        Yes, it does solve the problem with turning off the Image filter.

        Thanks !

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