Revit has some serious limitations when handling materials, in particular when it comes to UVW mapping. Is it possible, using V-Ray materials instead, to have them behave differently than the Revit materials do? For instance, when using something like a floor to simulate a driveway, and modifying the subentity points on said driveway, it will often split the area into separate faces which EACH have the material UVW mapping applied differently than the entire top of floor system might. It results in less than ideal rendering conditions. So, is it possible to somehow have a V-Ray material that would IGNORE individual faces and simply map the material in a tiled manner across all surfaces and ignore the splits created in the material surface by Revit? If it's not currently possible, is it something that could be developed by Chaosgroup to make up for some of the horrible limitations that exist in Revit's use of materials?
I could see that, if the normals for a suface were say less than 20 degrees apart from each other, then it should be mapped as a single surface. That would allow for the proper application of a material in a planar manner to the top and sides of a driveway surface that changes elevations and has curved edges.
I could see that, if the normals for a suface were say less than 20 degrees apart from each other, then it should be mapped as a single surface. That would allow for the proper application of a material in a planar manner to the top and sides of a driveway surface that changes elevations and has curved edges.
Comment