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V-Ray Next stable nightly build available - 20200421

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  • V-Ray Next stable nightly build available - 20200421

    Hi guys,

    There is a new Stable nightly build of V-Ray Next for Rhino available.
    The nightlies download page can now be accessed by anyone with chaosgroup.com account.

    Here's a link to the latest build:
    V-Ray Next for Rhino, stable 20200421

    Note that it's not recommended to use the nightly builds in production.
    They are for test purposes only.
    Scenes setup with the nightly build might not behave the same way when loaded in the final official build.


    Regards,
    Konstantin

  • #2
    Installation & Licensing
    • The Chaos Group License Server is updated to version 5.4.0
    Workflow Improvements
    • The quality slider presets are updated. The quality of the rendered image is now consistent between all the engines (CPU, CUDA and RTX) and sampler types (Progressive and Bucket)
    • The quality slider presets count is increased to six. The new preset labels are ‘Low’, ‘Low+’, ‘Medium’, ‘Medium+’, ‘High’ and ‘High+’. All provide better quality than their older counterparts.
    • The Maximum Subdivisions image sampler parameter is now visible at all times (for GPU and also in progressive rendering mode). The value used for GPU rendering is always double the CPU one to ensure consistent quality
    • The Embree related optimization parameters are automatically hidden when the GPU engine is selected. They have no effect in this case
    • The Aperture (F-Number) slider limit is removed. Values from 56 up to 985 will result in Defocus slider values between 0.1 and 0.001 to be displayed
    • Introduced a confirmation window when deleting or purging assets from the Asset Editor. Using the Shift + Delete keyboard keys removes selected assets without confirmation
    • Added full support for the RenderBlowup, RenderWindow, RenderInWindow and RenderPeviewInWindow Rhino commands
    • A new vrayRenderWindow command is implemented. It exposes three modes - Region, Cropped and Cropped Blowup. The vrayRenderBlowup command is removed - use vrayRenderWindow instead
    • Implement a Python script wrap module
    Grasshopper
    • A new ‘Render Animation in Rhino’ function is added to the Render in Project component. It renders each Grasshopper animation frame state together with the Rhino scene. Object animations are fully supported
    • The Mtl Preset component Color parameter can now be textured with a V-Ray Bitmap
    • An issue causing specific Grasshopper animations frame ranges to be sent incorrectly to the Rhino project is resolved
    • Polysurface objects referenced in Grasshopper and rendered via the V-Ray Geometry component no longer have faulty UV/texture coordinates
    • A number of issues related to displacement rendering in Grasshopper are resolved
    • Animation rendering, exporting animated proxies or scenes is now possible with a C# / Python script component
    Other Changes & Bug Fixes
    • Randomize Material ID Colors now works as expected
    • The Multimatte Materials render element now works as expected
    • Render regions can now be specified prior to any rendering
    • A number of tooltips as well as some Grasshopper component descriptions are updated
    • Decreasing the V-Ray interactive viewport (VPR) size with the vrayVPRSettings command no longer causes issues
    • An issue with Rhino materials appearance when rendered is resolved
    • An issue caused by proxy mesh manipulations while the vrmesh file is on a network drive is resolved

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