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V-Ray 5 for Rhino, update 1.2 is now available!

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  • V-Ray 5 for Rhino, update 1.2 is now available!

    V-Ray 5 for Rhino, update 1.2 is now available!

    It can be download here:
    download.chaosgroup.com

    After installation, you will find more detailed info about the changes in the 'VRayForRhinoReleaseNotes' and the 'changelog' files:
    .\Chaos Group\V-Ray\V-Ray for Rhinoceros\VRayForRhinoReleaseNotes.html
    .\Chaos Group\V-Ray\V-Ray for Rhinoceros\changelog.txt

    Konstantin

  • #2
    Improvements & Bug Fixes
    • Cosmos client application updated to version 2021.3.22
    • The Chaos login url opened after installation is updated. The online licensing is automatically activated to prompt login right away
    • Added support for the PBR material in Rhino 7. PBR shaders can be rendered directly or converted to V-Ray materials either by changing their Type or using the ‘vrayMtlFromRhino’ command. Note that Displacement only works after the material is converted to V-Ray
    • Scenes created with V-Ray versions older than 1.4, later loaded and saved with V-Ray 5, update 1 no longer lead to a crash
    • Rhino material names are preserved when converted to V-Ray Materials. This applies to both changing the material Type or using the ‘vrayMtlFromRhino’ command
    • Sub-material references are now correctly preserved after the Rename conflict resolution option is selected on import
    • Deleted default environment texture is no longer recreated when opening a project
    • An issue causing the V-Ray data upgrade message to appear every time specific scenes are loaded is resolved
    • It is no longer required to save the 3dm file right after opening it in order to use the Pack Project function
    • The VRay Mtl built-in bump and self-illumination parameters are now used when rendering or converting Rhino materials
    • Changes in an object’s texture mapping are now correctly updated during an interactive GPU (CUDA or RTX) rendering session
    • An issue causing some objects with decals to render black is resolved
    • An issue preventing decals on multiple objects sharing a material from working correctly is resolved
    • Decals from V-Ray Next scenes are now rendered correctly
    • Material or light assets are no longer included in .vropt settings files
    • Changing the current renderer in Rhino while in a V-Ray interactive rendering session no longer causes issues. Setting Rhino’s current renderer back to V-Ray afterwards no longer fails
    • Rhino scripts are no longer wrapped in V-Ray transactions. This ensures that all V-Ray related scene changes are applied immediately and not after the script ends
    • Fixed a bug causing incorrect exclusion mode to be displayed for clippers assigned to multiple meshes

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