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V-Ray 5 for Rhino, update 1.3 is now available!

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  • V-Ray 5 for Rhino, update 1.3 is now available!

    V-Ray 5 for Rhino, update 1.3 is now available!

    It can be download here:
    download.chaosgroup.com

    After installation, you will find more detailed info about the changes in the 'VRayForRhinoReleaseNotes' and the 'changelog' files:
    .\Chaos Group\V-Ray\V-Ray for Rhinoceros\VRayForRhinoReleaseNotes.html
    .\Chaos Group\V-Ray\V-Ray for Rhinoceros\changelog.txt

    Konstantin

  • #2
    Improvements & Bug Fixes
    • The default and minimum widths of the Cosmos browser are both decreased to 480 pixels to better fit the new narrow UI layout
    • The size of the V-Ray Material Library is decreased to ensure faster downloads. This is done by applying a compression to most texture image files. An update of existing libraries will not be required. When a fresh instance of the library is downloaded, however, the compressed textures will be used
    • An issue causing the Material Library Download message to incorrectly appear in specific situations is resolved
    • Displacement textures using UVW Placement source no longer lead to an incorrectly displaced mesh to be generated when Normal Displacement mode is selected
    • The Rounded Edges effect no longer glitches on view change during interactive GPU (CUDA or RTX) rendering
    • Opacity textures are no longer rendered incorrectly on GPU when the On-demand mipmapping Resize option is enabled
    • Rendering a car paint material with flake size set to 0 no longer leads to a crash
    • Lowering the refraction glossiness of a VRay Mtl below 0.78 now correctly decreases the effect - in a linear fashion
    • The ‘Auto Save Completed Only’ VFB option now works as expected
    • Added support for Rhino’s render view selection option. All the available options including Specific View, Named View and Snapshot are now respected by V-Ray
    • Using Material from File combined with the Render in Project component in V-Ray for Grasshopper no longer leads to a crash
    • Transactions can now be used when writing scripts using the V-Ray API
    • Proxy Mesh previews are no longer scaled incorrectly on scene load
    • An issue causing Grasshopper definitions to get incorrectly updated during a live Vision session is resolved
    • VisualArq object changes are now supported during interactive rendering
    • The main VFB no longer sinks behind Rhino when the Grasshopper VFB is shown
    • A Rhino icon is displayed on asset import from Cosmos in case more than one Cosmos-enabled applications are running
    • Improved viewport representation of materials using the VRay Mtl’s built-in Self-illumination parameters
    • Rhino’s bitmap texture ‘Treat as linear’ option is now supported
    • Material changes affecting hidden block instances are now correctly updated during interactive rendering
    • Bongo 3 is now completely ignored by V-Ray to avoid confusion. Bongo 3 support will be added in the future
    • Scenes exported by the Batch Renderer are now compressed and smaller in size (the HEX array compression is used). The same applies to scenes submitted for Cloud rendering. This optimized the upload stage of the submission process
    • The texture multiplier values of the V-Ray materials are now correctly displayed in the Rhino viewport
    • The Node.primary_visibility option is no longer disabled when the Node.visibility is disabled in exported vrscenes since it makes no difference
    • The sunlight name is now consistent (Rhino Document Sun) in all the default vropt files that V-Ray provides - ‘Rhino Default.vropt’, ‘Studio_01.vropt’ and ‘Arch_01.vropt’
    • Rhino Document Sun in old scenes does not respond to Light Mix adjustments

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