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V-Ray 5 for Rhino, update 2.1 is now available!

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  • V-Ray 5 for Rhino, update 2.1 is now available!


    V-Ray 5 for Rhino, update 2.1 is now available!

    It can be download here:
    download.chaosgroup.com

    After installation, you will find more detailed info about the changes in the 'VRayForRhinoReleaseNotes' and the 'changelog' files:
    .\Chaos Group\V-Ray\V-Ray for Rhinoceros\VRayForRhinoReleaseNotes.html
    .\Chaos Group\V-Ray\V-Ray for Rhinoceros\changelog.txt

    Konstantin


  • #2
    Improvements & Bug Fixe
    • Integration
      • An issue preventing in-app EULA acceptance is resolved. The V-Ray installer no longer fails to create and set access to the required directories
      • An issue preventing UNC paths that start with a double backslashes (\\networkLocation\...) from being automatically resolved is fixed
      • Rhino decals are now rendered correctly when the CUDA or RTX engine is used. The decal texture is no longer repeated outside of the decal projector
      • An issue preventing the Live Link from functioning correctly in specific projects is resolved. Scenes containing a Cryptomatte render elements can now be viewed and interacted with in both Vision and Vantage
      • The Rhino decal stack order is now respected by V-Ray. A restart of the interactive rendering process is required for any changes to have an effect
      • Creating a V-Ray Decal in the Asset Editor no longer leads to an invalid and invisible viewport gizmo to appear
      • An issue preventing spherical and cylindrical Rhino Decals from being rendered correctly is resolved
      • Scatter now correctly responds to changes of the host mesh’s normals direction
      • The V-Ray menu option Convert to Scatter Host now calls the correct command - vrayScatter
      • An issue causing incorrect rendering of Grasshopper surfaces is resolved. There is no longer need for a meshing node to be placed between the surface and V-Ray Geometry components
      • An issue preventing the Export Animation feature of the Live Link component from working correctly with Vantage is resolved
      • An issue caused by using the ‘Reset to Defaults’ function for a V-Ray material in Rhino’s materials list is resolved. Using the reset followed by changing the material’s type (to Custom for example) no longer leaves a corrupted V-Ray material (one that gets duplicated on application) in the Asset Editor
    • UI
      • The system that establishes a connection between the Asset Editor and the preview render process is improved. This avoids situations in which the preview is not working because of an unstable connection
      • An issue causing the File Path Editor to hang in specific situations when there is a missing file in the list is resolved
      • The Swarm Auto-Discovery option is now disabled by default. This avoids issues causing none of the Swarm tags to be listed, making it impossible to use the Swarm manager
      • An issue causing unnecessary scrolling to be automatically performed in the Assets Outliner is resolved. Selecting an asset in a long list no longer causes incorrect scrolling on systems with custom UI scaling
      • Deleting the Bump attribute of a material no longer deletes child textures instantiated in other material slots
      • The Log Window’s filter source labels are improved
    • Vision
      • Auto-Exposure is now applied when a Standard image is exported
      • Auto-Exposure is now applied when one of the VR Camera Type output options is selected
      • Output file names that contain Unicode characters no longer cause the Video export to fail
    • V-Ray Core
      • The render progress is now always displayed correctly in the VFB's status bar
      • An issue causing a memory leak with GPU Light Cache is resolved
      • An issue causing a misplaced render region to be rendered after loading images directly from the VFB history is resolved
      • An issue leading to a crash in specific situations when a Cryptomatte render element is used in a project is resolved
      • A number of interactive update issues caused by the new SSS and Volumetric translucency modes of the VRay Mtl are resolved
      • An issue preventing Light Mix from working correctly on GPU when the camera Auto Exposure is also enabled is resolved
      • An issue causing material bump maps to appear reversed when viewed in reflections is resolved

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