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V-Ray 5 for Rhino, update 2.2 is now available!

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  • V-Ray 5 for Rhino, update 2.2 is now available!

    V-Ray 5 for Rhino, update 2.2 is now available!

    It can be download here:
    download.chaos.com

    After installation, you will find more detailed info about the changes in the 'VRayForRhinoReleaseNotes' and the 'changelog' files:
    .\Chaos Group\V-Ray\V-Ray for Rhinoceros\VRayForRhinoReleaseNotes.html
    .\Chaos Group\V-Ray\V-Ray for Rhinoceros\changelog.txt

    Konstantin

  • #2
    Improvements & Bug Fixes
    • Integration
      • Rhino no longer hangs after using specific Rhino commands while V-Ray is installed and active. The commands that were causing this issue are - Intersect, IntersectTwoSets and Contour
      • Intel Open Image Denoiser engine added to the V-Ray Denoiser’s engines list
      • An issue preventing Grasshopper animations from being sent to Vantage via live link is resolved
      • An issue causing SubD geometry objects to be rendered incorrectly in the V-Ray Interactive viewport is resolved
      • The Render in Project component no longer throws an error when a multi-layered V-Ray material part of the definition is loaded via the Material from File component
      • Proxy Mesh materials are no longer duplicate when a proxy deletion is undone
      • The menu link Help / Plugins / V-Ray for Rhino now redirects to the correct web address
      • All V-Ray-specific Windows 10 Start Menu shortcuts are now located in a V-Ray for Rhinoceros Start Menu group
    • UI
      • Consecutive errors no longer cause the Log Window to pop up and take focus each time. Only the first error brings up the Log
      • Back to Beauty render element implemented. This is a single render element that expands to all beauty elements for the actual rendering. In the VFB, this render element creates a folder named BackToBeauty visible in the Composite output source containing all elements with their appropriate blend modes. The elements used for the beauty rebuild are - Background, Lighting, Global Illumination, Reflection, Specular, Refraction, Self Illumination, Caustics, Subsurface Scattering and Atmosphere
      • Ambient Occlusion render element implemented. Internally, the render element consists of an Extra Texture render element with a Dirt texture connected to it. The only difference is that its background uses the unconcluded (white) color instead of being black
      • An issue causing the Asset Editor to show that Custom quality is used even though all settings match one of the quality presets is resolved
      • Thin Mode option added to the Dirt texture. When enabled, it enhances the look of thin surfaces by casting less dirt on them. The option makes a difference only for the Inner Occlusion Mode of the Dirt
      • Ignore Bump option added to the Dirt texture. When enabled, bump maps are excluded from Dirt computations. The option is useful, when the bump effect is too strong and may produce undesirable effects such as holes
      • Streaks Density parameter added to the Dirt texture. It controls the density of the procedural streaks
      • The name of the Improved Sky model is changed to PRG Clear Sky
      • Switching the render engine from CPU to GPU and vice versa with the Interactive mode enabled no longer changes the GI engines selection
      • Affect Atmospherics option implemented for the Sunlight. It specifies whether the light influences the atmospheric effects in the scene. The value determines the strength of the effect
      • Atmospheric Shadows option implemented for the Sunlight. When disabled, the atmospheric effects in the scene no longer cast shadows from this light source
      • Switching the render engine from CPU to GPU and vice versa with the Interactive mode enabled no longer changes the primary global illumination engine to Brute Force. If another engine (such as Irradiance Map) was initially active it will remain unchanged
      • An issue preventing the automatic adjustment of the Max Subdivs value when switching between the CPU and CUDA or RTX render engines is resolved
      • An issue causing UI elements to be resized and aligned incorrectly when a material layer name is too long is resolved
      • An issue preventing the VRay Mtl’s parameter contribution detection from functioning correctly in specific situations is resolved. The rollout expand arrow in the VRay Mtl’s properties panel will no longer appear highlighted even though all material parameters in the rollout are set to their default values
      • A CUDA or RTX device can no longer be deselected from the Engine Select Device/s menu if it is the only available one
    • Core
      • An issue causing a crash when changing the rendered image size during interactive rendering is resolved
      • An issue preventing V-Ray from utilizing more than 64 threads in specific situations on Windows 11 is resolved
      • Decal materials no longer render incorrectly with the GPU engine when the On-demand mipmapping Resize option is enabled
      • GPU kernel compilation times are reduced by up to 60%
      • An issue with the GPU Light Cache leading to a memory leak is resolved
      • Increasing the GI Depth during Interactive CUDA or RTX rendering no longer causes a crash when the On-demand mipmapping texture resize option is also active

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