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V-Ray 6 for Rhino, update 1.1 is now available!

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  • V-Ray 6 for Rhino, update 1.1 is now available!

    V-Ray 6 for Rhino, update 1.1 is now available!

    It can be download here:
    download.chaos.com

    After installation, you will find more detailed info about the changes in the 'VRayForRhinoReleaseNotes' file:
    %PROGRAMFILES%\Chaos Group\V-Ray\V-Ray for Rhinoceros\VRayForRhinoReleaseNotes.html

    Regards,
    Konstantin​​

  • #2
    Improvements and bugfixes
    • The procedural Sky Contrails can now be animated. Ensure that the Dynamic Clouds option is enabled in the Sun light source
    • An issue causing specific adjustable Enscape asset to not be rendered correctly in V-Ray is resolved
    • A new Reset option is added to the vrayVPRSettings command to allow the reset of the V-Ray interactive display mode in case it has failed
    • Rhino clipping planes are no longer force-renamed by V-Ray on creation
    • A warning message is now printed when the Depth of Field focus point is accidentally set to be behind the camera
    • More detailed information is displayed in the Rhino History Window when upgrading external / linked files
    • Enscape asset adjustments can now be performed during interactive V-Ray rendering
    • Grasshopper: An issue preventing the original Scatter guest object instance to be rendered is resolved
    • An issue preventing the smooth interactive experience when Light Cache is used as a secondary engine is resolved
    • An issue with the Dome light viewport widget rotation is resolved
    • A typo in the Rhino Python 2 script documentation related to transactions is fixed
    • An issue with Enmesh application from the toolbar or with a command is resolved
    • An issue with IES lights rotation is resolved
    • An issue preventing the Pack Project tool from packing all assets in specific projects is resolved
    • An issue preventing the Pack Project tool from initializing on Windows 11 when the name of the 3dm file being packed contains the '.' symbol is resolved
    • An issue with the bounding boxes of blocks used as Scatter guests or Enmesh modules when being modified during interactive rendering is resolved
    • A typo in the command for creating a Dome Light as a sphere is fixed
    • An issue that prevents the rendering of Fur assets mapped with a Distance texture in specific situations is resolved
    • V-Ray scenes (vrscene files) can now be exported even if the .vrscene extension is not specified. This is most useful on systems where the known file extensions are hidden
    • A number of issues related to the import of Enmesh assets from Cosmos are resolved
    • An issue causing the top parts of a Proxy Mesh to not appear when used as an Enmesh module is resolved
    • A batch rendering issue caused by files containing views in the V-Ray Interactive rendering mode (VPR) is resolved
    • An issue that prevents the persistence of the VFB configuration between V-Ray installations is resolved
    • An issue causing Decals part of Proxy Scene references to not render in specific situations is resolved
    • An issue leading to a crash on vrscene import, when no Render Node License is available, is resolved
    • Grasshopper: An issue causing Rhino and Grasshopper to hang upon opening a .gh definition containing Cosmos Assets while the Chaos Cosmos service is not running is resolved
    • Grasshopper: An issue causing Camera component parameter changes to be ignored during interactive rendering is resolved
    • Grasshopper: A new script function for submitting render jobs to the Chaos Cloud is implemented - ExportCloud()
    • Grasshopper: An issue causing missing assets in Grasshopper animations rendered on the Cloud is resolved
    • Grasshopper: An issue leading to the incorrect ordering of some components’ parameters is resolved
    • The automatic user interface generation for non-native V-Ray materials and textures, lights and other special objects is improved. In the common case such items are imported from a vrscene file created in a different V-Ray integration (V-Ray for 3ds Max for example). There are no longer errors displayed in the user interface or in the log window
    • An issue causing the asset preview of auto-generated Assets to hang is resolved
    • The user interface of the Multi-Sub Texture is updated. The random variation modes are moved outside the ‘Get ID from’ menu and presented as checkboxes. As a result multiple random ID sources can now be activated simultaneously
    • Contrails Pace (%) parameter added to the Sun light. It controls the speed at which jets move across the sky.
    • The value of the internal Low Thread Priority parameter is now set to 2. This applies to both new and existing projects. The new value ensures there is no delay when zooming in the VFB during bucket rendering
    • A new, more optimized file format is internally used when submitting projects for Cloud rendering
    • Warning messages are no longer logged when opening the Asset Editor for the first time
    • An issue leading to unintended collapse or expansion of the tag sections during tag renaming is resolved

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