I believe I reported this a while ago and it's still not fixed. I'm never able to enable ambient occlusion in my ocean scenes, as it results always in black empty buckets. This is consistent across my scenes whenever I have an low poly ocean mesh. The material has bump mapping in one channel and also displacement in another channel.
Today I tried again and turning off AO while still rendering (with empty buckets) froze Rhino with a windows memory error although I have plenty of free memory:
Today I tried again and turning off AO while still rendering (with empty buckets) froze Rhino with a windows memory error although I have plenty of free memory:
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