It seems that every day I'll find a problem or another .... very frustrating to be honest.
I've upgraded my GPU to a GTX 1060 6gb and I'm still having the same problems as with my previous card a GTX 770 with 4Gb of vram.
Although the performance seems to be better, I still have two main issues:
1.- Objects with flipped normals that have layered materials, diffuse, reflection etc. render fine with CPU, but will render black with GPU (in this case is a white material, but other materials also show the usual effects of flipped normals becoming darker).
The 'building light cache' phase displays fine but it becomes black as soon as the rendering phase starts.
So when I load a project done in version 2 with most materials being in layers, any surface with flipped normals will show up dark if I try to render with GPU. All materials had always 'double-sided' enabled to take care of possible flipped normals but this option is not there anymore now with layered materials.
The only solution is to recreate the material with the default VRDF format and check 'double-sided' (which is already on by default).
2.- Textures render with horrible jaggy edges ... even with a newly created VRDF material.
I've also noticed that if I open a scene, and select GPU, the submenu lists both C++/CPU and my GPU card but only the CPU is checkmarked so I have to checkmark the GPU. In any case, the result is the same whether under the GPU submenu both processors are selected or only one of them (CPU or GPU)
Let me know if you need a sample scene.
BTW what happened to the switch in Swarm to remove the local machine from rendering ? It's gone ...
Using Rhino 5 - 3.60.02
Vray Nightly June 25, 2018
Windows 8.1 - 64bit
I've upgraded my GPU to a GTX 1060 6gb and I'm still having the same problems as with my previous card a GTX 770 with 4Gb of vram.
Although the performance seems to be better, I still have two main issues:
1.- Objects with flipped normals that have layered materials, diffuse, reflection etc. render fine with CPU, but will render black with GPU (in this case is a white material, but other materials also show the usual effects of flipped normals becoming darker).
The 'building light cache' phase displays fine but it becomes black as soon as the rendering phase starts.
So when I load a project done in version 2 with most materials being in layers, any surface with flipped normals will show up dark if I try to render with GPU. All materials had always 'double-sided' enabled to take care of possible flipped normals but this option is not there anymore now with layered materials.
The only solution is to recreate the material with the default VRDF format and check 'double-sided' (which is already on by default).
2.- Textures render with horrible jaggy edges ... even with a newly created VRDF material.
I've also noticed that if I open a scene, and select GPU, the submenu lists both C++/CPU and my GPU card but only the CPU is checkmarked so I have to checkmark the GPU. In any case, the result is the same whether under the GPU submenu both processors are selected or only one of them (CPU or GPU)
Let me know if you need a sample scene.
BTW what happened to the switch in Swarm to remove the local machine from rendering ? It's gone ...
Using Rhino 5 - 3.60.02
Vray Nightly June 25, 2018
Windows 8.1 - 64bit
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