When making a new generic material, the normal map is set to sRGB when applying a texture - resulting in very wrong looking materials. The standard should be Linear for the result to be right.
It took me longer to realize that issue than i am happy to admit, so for most people, i would expect it to create a lot of issues.
It took me longer to realize that issue than i am happy to admit, so for most people, i would expect it to create a lot of issues.
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