I'm not sure it's a bug, maybe there is a way to handle it.
I try to render an exterior scene based on a HDRI environment setup. But the if I use "on demand midmapping" than the HDRI isn't used. Only "full textures" works, but also there I have some problems, the GI lighting is not right working. Should I use 32bit or 8bit? Or is the bit depth not used for full size?
I try to render an exterior scene based on a HDRI environment setup. But the if I use "on demand midmapping" than the HDRI isn't used. Only "full textures" works, but also there I have some problems, the GI lighting is not right working. Should I use 32bit or 8bit? Or is the bit depth not used for full size?
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