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GPU on-demand-mapping kills environment texture

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  • GPU on-demand-mapping kills environment texture

    Hi,

    take a fresh scene, build an object and render in GPU mode. Anything is fine. Switch to GPU and set a high res HDRI. It works. Now switch from default "resize" to "on-demand-mapping" and render again. GI light and background are black. How to work with a HDRI environment in GPU mode? I hope it can be improved to get it straight working.

    -Micha
    www.simulacrum.de ... visualization for designer and architects

  • #2
    I have seen now I started to find a solution before:
    https://forums.chaosgroup.com/forum/...ronment-issues

    ... but it looks like the thread was forgotten. I hope we find a solution now.
    www.simulacrum.de ... visualization for designer and architects

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    • #3
      Sorry for missing to provide an update on the issue!

      This has been resolved in our internal builds and the solution will be implemented in the next update (4.10.xx).

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      • #4
        Great news. Thank you.
        www.simulacrum.de ... visualization for designer and architects

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