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Textured rectangular light - intensity not working
* the projected texture of the rectangular lights looks pixelated (see screenshot)
* switched to CPU mode and the projected light texture isn't visible anymore
Thank you for reporting this!
This is a bug and it has been reported in our system.
I see you have found a workaround with Affect Diffuse option.
Regarding you second issue, could you please change the resize option(V-Ray Asset Editor > Settings > Render Parameters > GPU Textures > Resize) to Full-size textures.
If this does not fix the issue, could you please share a scene were the issue is reproducible so we can investigate in detail?
If this is alright, please use the Pack Project option (V-Ray > Pack Project) and send us the zip file at support@chaosgroup.com
the texture mode was at full size. Also in CPU mode the effect is visible. Interesting, if I set the texture at repeat 5 the same raw resolution is shown. Here a file for further tests. I ask me also, why the brightness of the rendering is so different in CPU and GPU mode.
And an other issue - is the filter blur of the texture working? At the texture preview is no blur effect visible and the final render doesn't show it too.
It's not working - here a screenshot at light intensity 0. Also pixelated. But is the installed build right? I updated today, but the date isn't from the current week.
This occurs because the texture that emits light is rescaled for optimization purposes and in this specific case when Directionality is set to 1 this becomes visible.
This has been brought to the attention of our developers so a possible future optimization can be discussed.
Nevertheless, there is a really quick workaround that provides a decent result.
This would be to use a Blend material with Emissive material as coating and a caustics transparency texture.
To do this first add a new Blend material then add the tiles of your pool as a Base Material.
Create an Emissive material and add a black and white texture representing the caustics in the texture slot.
Add the newly created Emissive caustic material as a Coat on the blend material.
And you will now have caustics material.
I'm very curious for the future optimization since for example at the last project I need the projected pattern over different objects with different materials, also some parts shadowed by others and without pattern at the backside of the objects.
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