Hi,
if I enable progressive CPU rendering based on LC+IM, than the IM pass is rendered with a single tiny bucket only. Maybe the at the UI hidden bucket size could be used for the IM pass in this case and the full CPU power should be used.
( I switched from progressive GPU rendering to CPU, because I was looking for a quick way to render an additional Material ID through glass.)
-Micha
if I enable progressive CPU rendering based on LC+IM, than the IM pass is rendered with a single tiny bucket only. Maybe the at the UI hidden bucket size could be used for the IM pass in this case and the full CPU power should be used.
( I switched from progressive GPU rendering to CPU, because I was looking for a quick way to render an additional Material ID through glass.)
-Micha