Hi,
to keep the overview over my found issues I wrote a little list. Maybe it helps the team or other users too. I will remove the bugs from the list if they are fixed at a new build. Some older bugs are forgotten, but I will update the list. The bugs are a collection only and was reported at the forum or per email.
(1) NVLink not working
(2) if a complex scene was rendered at a first Rhino task and a complex scene can't be rendered at a second task - wrong memory limit
(3) small offsets cause errors in parallel views
(4) color sliders not linear
(5) energy preservation mode can't be disabled and cause unrealistic color effects for pearl materials
(6) catmull rom AA filter looks blurry (GPU)
(7) intensity control of textured area lights not working (GPU)
(8 ) AA filter Lanczos 1 cause a black output in progressive mode
(9) GPU bucket size to big, most to big for region render, which cause longer render times as necessary
(10) long strong CPU usage of the NEui.exe (approx. 1min 65%, than 25%), also if the asset editor is closed
(11) IM buckets wrong (size and count), if progressive mode is enabled and LC+IM used
(12) texture filter not working
(13) enable denoise cause effects render element at the frame buffer, also if no effects are enabled
(14) crash if Rhino file is saved during interactive Rendering (!!!)
(15) sampling issue during progressive rendering (one pass is noisier than a previous pass, render time lost)
(16 ) pixelated texures of area light projections (directionality 1)
(19) bad sampling of metallic materials based on metallic values between 0..1 (strong noise effects)
(20) Interactive mode reset non-interactive mode GI to LC+BF always (for example if it was BF+BF before)
(21) Progressive GPU is nearly at 50% speed of bucket GPU
(22) slow LC pass for high res renderings (!!!)
(23) Anisotropy -1 or 1 of reflections is rendered like 0
missed features
(1) ambient light
(2) screen mapping for GPU
(3) spot light textures for GPU
(4) region render per Rhino viewport rectangle selection
(5) material ID color through glass for GPU
(6) advanced UI mode for every Rhino task per default
(7) simple material preview for clearly visible UV range 0..1
(8 ) "no decay" of lights missed for GPU
(9) missed to save only selected render elements (for example only denoise and mat ID)
(10) soft user stop for progressive renderings so that the current pass is finalized and denoised
(11) binding per context menu
(12) GI AO for GPU
(13) Disabling "show calculation" of GI passes missing (only per button script possible)
to keep the overview over my found issues I wrote a little list. Maybe it helps the team or other users too. I will remove the bugs from the list if they are fixed at a new build. Some older bugs are forgotten, but I will update the list. The bugs are a collection only and was reported at the forum or per email.
(1) NVLink not working
(2) if a complex scene was rendered at a first Rhino task and a complex scene can't be rendered at a second task - wrong memory limit
(3) small offsets cause errors in parallel views
(4) color sliders not linear
(5) energy preservation mode can't be disabled and cause unrealistic color effects for pearl materials
(6) catmull rom AA filter looks blurry (GPU)
(7) intensity control of textured area lights not working (GPU)
(8 ) AA filter Lanczos 1 cause a black output in progressive mode
(9) GPU bucket size to big, most to big for region render, which cause longer render times as necessary
(10) long strong CPU usage of the NEui.exe (approx. 1min 65%, than 25%), also if the asset editor is closed
(11) IM buckets wrong (size and count), if progressive mode is enabled and LC+IM used
(12) texture filter not working
(13) enable denoise cause effects render element at the frame buffer, also if no effects are enabled
(14) crash if Rhino file is saved during interactive Rendering (!!!)
(15) sampling issue during progressive rendering (one pass is noisier than a previous pass, render time lost)
(16 ) pixelated texures of area light projections (directionality 1)
(19) bad sampling of metallic materials based on metallic values between 0..1 (strong noise effects)
(20) Interactive mode reset non-interactive mode GI to LC+BF always (for example if it was BF+BF before)
(21) Progressive GPU is nearly at 50% speed of bucket GPU
(22) slow LC pass for high res renderings (!!!)
(23) Anisotropy -1 or 1 of reflections is rendered like 0
missed features
(1) ambient light
(2) screen mapping for GPU
(3) spot light textures for GPU
(4) region render per Rhino viewport rectangle selection
(5) material ID color through glass for GPU
(6) advanced UI mode for every Rhino task per default
(7) simple material preview for clearly visible UV range 0..1
(8 ) "no decay" of lights missed for GPU
(9) missed to save only selected render elements (for example only denoise and mat ID)
(10) soft user stop for progressive renderings so that the current pass is finalized and denoised
(11) binding per context menu
(12) GI AO for GPU
(13) Disabling "show calculation" of GI passes missing (only per button script possible)
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