Hi all,
I have only recently discovered PBR material for metals in VRay Next for Rhino and would need to use it for a project now.
I downloaded maps from textures.com to compile a brass material.
I attached a screenshot of the maps and the result of the compiled material as shown on textures.com as well as what I get as a preview in the asset editor.
I loaded the albedo map into the Color slot, the metallic map into the Metalness slot, the roughness map into the Roughness slot and I added a Bump slot where I set the Mode to Normal Map and loaded the normal map.
The result is not even close to what is shown on textures.com - so I was wondering whether I have to change the values of the respective slots (which has not helped much so far) or if I have to change any other settings to get closer to what I want to achieve.
My material is very glossy and reflective compared to what I expected.
I am trying to understand how PBR works, so I would be thankful for any hints.
Thank you in advance!
I have only recently discovered PBR material for metals in VRay Next for Rhino and would need to use it for a project now.
I downloaded maps from textures.com to compile a brass material.
I attached a screenshot of the maps and the result of the compiled material as shown on textures.com as well as what I get as a preview in the asset editor.
I loaded the albedo map into the Color slot, the metallic map into the Metalness slot, the roughness map into the Roughness slot and I added a Bump slot where I set the Mode to Normal Map and loaded the normal map.
The result is not even close to what is shown on textures.com - so I was wondering whether I have to change the values of the respective slots (which has not helped much so far) or if I have to change any other settings to get closer to what I want to achieve.
My material is very glossy and reflective compared to what I expected.
I am trying to understand how PBR works, so I would be thankful for any hints.
Thank you in advance!
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