Just giving the tri-planar Texture a go to create a texture for laser-cut MDF that we have created. It works great and looks just as good as with splitting the mesh as we had to do before.
The only thing I don't understand is the Texture Transform projection space. You can switch between world and object space, but nothing at all changes. It appears that it is always in World Space!?
What am I doing wrong? One of the objects is not rotated in World space, the one with the red circle is rotated slightly and the texture should rotate with it of course.
The only thing I don't understand is the Texture Transform projection space. You can switch between world and object space, but nothing at all changes. It appears that it is always in World Space!?
What am I doing wrong? One of the objects is not rotated in World space, the one with the red circle is rotated slightly and the texture should rotate with it of course.
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