Hi,
often I need cylindrical brush lines like at the viewport screenshot can be seen. A stretched spherical mapping doe's the job, but the final rendering doesn't show the same quality. It looks like Rhino is using the mapping without to taken the polygons of the render mesh in account. The cap of the cylinder has a few polygons only and V-Ray doesn't work. OK, I can set a fine custom mesh and it works better, but it needs to be quite fine to show a good result. Could it be possible that the render process works like Rhino viewport?
often I need cylindrical brush lines like at the viewport screenshot can be seen. A stretched spherical mapping doe's the job, but the final rendering doesn't show the same quality. It looks like Rhino is using the mapping without to taken the polygons of the render mesh in account. The cap of the cylinder has a few polygons only and V-Ray doesn't work. OK, I can set a fine custom mesh and it works better, but it needs to be quite fine to show a good result. Could it be possible that the render process works like Rhino viewport?
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