Hello all,
I'm a V-ray newbie and trying to understand how lighting works. I have a project for a house which I have modelled in Rhino and currently using the built-in Rhino sun as my light source to generate some basic concept white 'sugar cube' renders using the default V-ray material. While the exterior is nicely lit and the light is very vibrant, the interior is way too dark - it is almost as if the walls are not reflecting any light at all. In a more realistic setting the sunlight/daylight would bounce around the room and light it up.
I have slightly mitigated this by adjusting the exposure on the right hand side controls in post but this emphasizes the bubbly noise on the walls. I have attached a screenshot for reference.
Here are some specs and settings:
Rhino 6 & V-ray 3
Sunlight:
Intensity Multiplier - 0.5
Size Multiplier - 5
Global illumination:
Primary Rays - Irradiance map
Secondary Rays - Brute force
What I am using as a 'camera' is simply my Rhino perspective viewport and saving that under Named Views.
Would someone kindly help me with achieving a less dark interior for internal rendering shots? Also why is there so much noise on the walls? How can this be mitigated? As mentioned, I am a newbie so I appreciate your time and help.
I'm a V-ray newbie and trying to understand how lighting works. I have a project for a house which I have modelled in Rhino and currently using the built-in Rhino sun as my light source to generate some basic concept white 'sugar cube' renders using the default V-ray material. While the exterior is nicely lit and the light is very vibrant, the interior is way too dark - it is almost as if the walls are not reflecting any light at all. In a more realistic setting the sunlight/daylight would bounce around the room and light it up.
I have slightly mitigated this by adjusting the exposure on the right hand side controls in post but this emphasizes the bubbly noise on the walls. I have attached a screenshot for reference.
Here are some specs and settings:
Rhino 6 & V-ray 3
Sunlight:
Intensity Multiplier - 0.5
Size Multiplier - 5
Global illumination:
Primary Rays - Irradiance map
Secondary Rays - Brute force
What I am using as a 'camera' is simply my Rhino perspective viewport and saving that under Named Views.
Would someone kindly help me with achieving a less dark interior for internal rendering shots? Also why is there so much noise on the walls? How can this be mitigated? As mentioned, I am a newbie so I appreciate your time and help.
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