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Workaround for reflection artefacts in GPU mode of VfR4

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  • Workaround for reflection artefacts in GPU mode of VfR4

    Today I try to render a view per parallel camera and got artefacts at reflections - the underlying polygons was particular visible. Finally I found it helps to enable "glossy fresnel".

    At VfR5 this problem will not appear since: "Glossy Fresnel is now enabled for all materials and no longer available in the UI".

    -Micha
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    www.simulacrum.de ... visualization for designer and architects
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