I am currently trying to recreate webbing similar to a bags strap using a One Rail Sweep with a single profile. However when I apply the webbing material the render is stretched at various points along the surface. I have tried using both UV Editor and Surface Mapping to edit the texture map however the results are the same.
I am just wondering if anyone might know of some possible solutions to resolve this problem please.
I am just wondering if anyone might know of some possible solutions to resolve this problem please.
Comment